Match these with other jewels to activate symbol abilities.
#Vivid knight mobile upgrade#
Acquire duplicates of the same jewel to upgrade their stats! Jewels each have their own associated symbol colors and designs. ◆Gather Jewels! Collect the jewels (units) located throughout the dungeon and add them to your party.
#Vivid knight mobile free#
◆Aim for the heart of the dungeon! Explore a dungeon that changes with every playthrough, defeat the Black Witch who awaits you in its depths, and free your friends from their jewel prisons! The rest of the items are gimmicky at best, pick them at your discretion.Vivid Knight is a roguelike adventure game in which you save your friends from being turned into jewels and combine their abilities to form the ultimate party! Explore an ever-changing dungeon and harness the jewels you collect to defeat the Black Witch!.Mana Fonts and Healing pots are good if you want to explore more and potentially nab more chests/top up after a boss.If you don’t have it you’ll just burn to death. You only need Forest Medicine for one boss – The Flame Emperor.Generally it’s better to have gems that attack the back since they have the most annoying mobs.Just weaken the first guy, toss one and you wipe the whole mob. For attack gems, Mushroom Bombs are surprisingly good, especially if you have a Sunlight build.Shield gems are important, have 3 at least.Silver ones are gimmicky and you just need flat heals most of the time. Healer-wise, I think the Bronze ones are the best (Spessar the Bard, Forest Mage Sphene).I’d say Moon Knight Lune, King’s Sword Rubela and Peridot the Inventor are the top ones. The only kinda crappy one is Thunder Lion Topaz. All Gold Heroes are good, you can’t really go wrong with any of them.The only one I’d keep is Labla the Astrologer, his gem cooldown skill is useful.
Only a few heroes are worth keeping for their skills, you can rotate and sell most of them once you get them to Silver.Completing a key symbol is much more important than the stats of the hero/equip you’re planning to replace, since it’s more powerful most of the time.I imagine it would be quite good once you do, though. Getting 1 is enough for start of battle procs. Orange – Gives Truestrike, which guarantees a skill going off.Forest – Never saw Magic Bullet working so I can’t really recommend it.Hanged Man – Deals Pierced, which reduces enemy Physical Def by a flat amount.Most of your damage is done by whacking dudes in melee, so eh. Your source of Magic Damage is with some hero skills and some attack gems. Red – Burn is ok early game, then drops off hard later when all enemies have HP in excess of 1k HP.Justice – Just plain physical damage that ramps up.Good if you have heroes that do multiattacks (Rubela). Yellow – Shock does flat armor ignoring damage.Brown – Bosses just kill themselves on your Spikes.If you boost it enough, you can oneshot even lategame mobs with attack gems. Moonlight – Flat % damage increase, applied every turn.You also need some deeps, so here are the following for offensive symbols: Magician – Illusion might seem good on paper, but the boss attacks are often x4 attacks, which strip away your stacks quickly.Realistically you can get 2 each, don’t break your back trying to get 4. Wheel of Fortune/Star – Boosts your MDEF/DEF by a flat amount.The final boss is all Magic damage except for her mooks at the 1st phase so it’s not as useful there, though. Useful early game and for some bosses that do Phys. Blue/Chariot – Does Freeze, which reduces enemy Phys damage by a flat amount.Not as reliable as Plum, but a bit easier to get since you only need 2, even though they’re on a Silver and Gold. White – Heal every time you use a skill.Consider taking an equip which gives you 1. Getting to 3 may be a bit tricky since the 3rd is on a Gold (Handmaiden Morion). Getting to 2 isn’t that hard since you need 1 Bronze and 1 Silver (Kokuyo and Kogyoku). 2 Bronzes have Shield (King’s Spearman & Claude) so it’s not too hard to get. Keeps you from getting chipped away gradually. Realistically you can have Green 2, which gives you an extra whopping 375 HP on average. You can even beat the game with 0 starred heroes.
But for the most part even the final boss doesn’t have enrage so if you can keep yourself topped up, you’re good. Grey Sherbird, the ice penguin comes to mind. Some bosses have enrage where their damage ramps up every turn. No point having mad damage if the bosses just burst you down in one round. Okay with that out of the way, sustain is key in this game. Keep cycling and selling silver heroes out to complete symbols. You keep symbols permanently for the run after getting a hero to silver, even if you sell them. Very first thing that you might gloss over: